
Weekly challenge mode completions will also award 1 Antique Summoning Stone per Strike Mission.Īdditionally, a new high-end reward is being added to challenge mode Strike Missions: the Imperial Everbloom Infusion.


On June 28, we’ll be taking another pass on the rewards for completing both normal and challenge mode Strike Missions. Strike Mission rewards have been an ongoing topic of community discussion since the release of Guild Wars 2: End of Dragons, and-wouldn’t you know it-we’ve been listening. And while life is good, it could be better. We’re happy to report that both the normal and challenge mode versions of strikes are fulfilling their intended purposes-we’ve seen a significant increase in the number of players playing Strike Missions for the very first time, and challenge modes are testing the skill and coordination of our more experienced players. In terms of design intent, normal mode acts as an accessible stepping-stone toward more difficult content, whereas challenge mode pushes players to showcase their mastery over the combat system and requires a higher level of group coordination. One of the biggest changes was the addition of challenge modes. With Guild Wars 2: End of Dragons™, we endeavored to expand on the concept of Strike Missions. Hi, all, it’s Cameron Rich, Lead Systems Designer for Guild Wars 2. We’ll be talking about upcoming Strike Mission reward changes, the work we’re doing to address player pain points, how we’re making raids more accessible, invisible bouncy houses and birthday parties, and our next professions update. Today’s update is hefty, so I’ve enlisted support from multiple members of the dev team to help relay all the details.

On the bright side, you’ll learn about a few of them today. While we’ve been much more transparent about our development priorities over the last year, we must admit that we’ve been keeping some secrets from you. We also included some updates on ongoing efforts like upgrading the game to DX11 and World Restructuring. In our March Studio Update, we confirmed big plans for Guild Wars 2‘s future: the return of Living World Season 1 (which includes a new Strike Mission and challenge mode), new Cantha explorable zone and story content, Steam launch, regular profession updates, and the next expansion. Guild Wars 2 Game Director Josh “Grouch” Davis here, and we’re back with the latest updates on Guild Wars 2 development.
